GameDecorationWithCollision.withSprite constructor
GameDecorationWithCollision.withSprite({})
Implementation
GameDecorationWithCollision.withSprite({
required Future<Sprite> sprite,
required Vector2 position,
required Vector2 size,
Iterable<CollisionArea>? collisions,
double offsetX = 0,
double offsetY = 0,
bool aboveComponents = false,
}) : super.withSprite(
sprite: sprite,
position: position,
size: size,
) {
this.aboveComponents = aboveComponents;
if (collisions != null) {
setupCollision(
CollisionConfig(collisions: collisions),
);
}
}