GameDecorationWithCollision.withAnimation constructor
GameDecorationWithCollision.withAnimation({
- required Future<
SpriteAnimation> animation, - required Vector2 position,
- required Vector2 size,
- Iterable<
CollisionArea> ? collisions, - double offsetX = 0,
- double offsetY = 0,
- bool aboveComponents = false,
Implementation
GameDecorationWithCollision.withAnimation({
required Future<SpriteAnimation> animation,
required Vector2 position,
required Vector2 size,
Iterable<CollisionArea>? collisions,
double offsetX = 0,
double offsetY = 0,
bool aboveComponents = false,
}) : super.withAnimation(
animation: animation,
position: position,
size: size,
) {
this.aboveComponents = aboveComponents;
if (collisions != null) {
setupCollision(
CollisionConfig(collisions: collisions),
);
}
}