GameDecoration.withAnimation constructor
GameDecoration.withAnimation({
- required FutureOr<
SpriteAnimation> animation, - required Vector2 position,
- required Vector2 size,
Implementation
GameDecoration.withAnimation({
required FutureOr<SpriteAnimation> animation,
required Vector2 position,
required Vector2 size,
}) {
loader?.add(AssetToLoad(animation, (value) => this.animation = value));
applyBleedingPixel(position: position, size: size);
}