CameraConfig class
Class use to configure camera behavior.
Constructors
- CameraConfig({Vector2? sizeMovementWindow, bool moveOnlyMapArea = false, double zoom = 1.0, double angle = 0.0, GameComponent? target, bool smoothCameraEnabled = false, double smoothCameraSpeed = 1.0, bool setZoomLimitToFitMap = false})
Properties
- angle ↔ double
-
Camera angle to rotate the camera. default: 0
getter/setter pair
- hashCode → int
-
The hash code for this object.
no setterinherited
- moveOnlyMapArea ↔ bool
-
When this true the camera remains within the map area
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- setZoomLimitToFitMap ↔ bool
-
getter/setter pair
- sizeMovementWindow ↔ Vector2
-
Player movement window before the camera moves
getter/setter pair
- smoothCameraEnabled ↔ bool
-
getter/setter pair
- smoothCameraSpeed ↔ double
-
getter/setter pair
- target ↔ GameComponent?
-
Component that the camera will focus on / follow
getter/setter pair
- zoom ↔ double
-
camera zoom configurarion. default: 1
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- sizeWidowsDefault → Vector2
-
final