update method

  1. @override
void update(
  1. double dt
)

This smoothly updates the camera for an amount of time dt.

This should be called by the Game class during the update cycle.

Implementation

@override
void update(double dt) {
  super.update(dt);

  _updateLimits(canvasSize);
  if (dt != 0 && gameRef.isLoaded == true) {
    _followTarget(
      dt,
      sizeWindows: sizeMovementWindow,
    );
  }
}