loaderFuture property
Future<void>
loaderFuture
Implementation
Future<void> get loaderFuture => _loaderFuture ??= (() async {
assert(currentGame.hasLayout);
// ignore: invalid_use_of_internal_member
final onLoad = currentGame.onLoadFuture;
if (onLoad != null) {
await onLoad;
}
currentGame.onMount();
})();