loaderFuture property

Future<void> loaderFuture

Implementation

Future<void> get loaderFuture => _loaderFuture ??= (() async {
      assert(currentGame.hasLayout);
      // ignore: invalid_use_of_internal_member
      final onLoad = currentGame.onLoadFuture;
      if (onLoad != null) {
        await onLoad;
      }
      currentGame.onMount();
    })();