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bonfire package
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base/base_game.dart
BaseGame
hasLifecycleEvents property
hasLifecycleEvents property
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hasLifecycleEvents
property
bool
get
hasLifecycleEvents
inherited
Implementation
bool get hasLifecycleEvents => _queue.isNotEmpty;
bonfire package
documentation
base/base_game
BaseGame
hasLifecycleEvents property
BaseGame class