GameDecorationWithCollision constructor

GameDecorationWithCollision(
  1. Vector2 position, {
  2. Sprite? sprite,
  3. SpriteAnimation? animation,
  4. double width = 32,
  5. double height = 32,
  6. Iterable<CollisionArea>? collisions,
  7. double offsetX = 0,
  8. double offsetY = 0,
  9. bool aboveComponents = false,
})

Implementation

GameDecorationWithCollision(
  Vector2 position, {
  Sprite? sprite,
  SpriteAnimation? animation,
  double width = 32,
  double height = 32,
  Iterable<CollisionArea>? collisions,
  double offsetX = 0,
  double offsetY = 0,
  this.aboveComponents = false,
}) : super(
        position: position,
        height: height,
        width: width,
        animation: animation,
        sprite: sprite,
      ) {
  if (collisions != null) {
    setupCollision(
      CollisionConfig(collisions: collisions),
    );
  }
}