CircleComponent constructor

CircleComponent({
  1. required double radius,
  2. Paint? paint,
  3. Vector2? position,
  4. Vector2? scale,
  5. double? angle,
  6. Anchor? anchor,
  7. int? priority,
})

Implementation

CircleComponent({
  required double radius,
  Paint? paint,
  Vector2? position,
  Vector2? scale,
  double? angle,
  Anchor? anchor,
  int? priority,
}) : super(
        HitboxCircle(),
        paint: paint,
        position: position,
        size: Vector2.all(radius * 2),
        scale: scale,
        angle: angle,
        anchor: anchor,
        priority: priority,
      );