shouldRemove property

  1. @override
bool shouldRemove
override

This ParticleComponent will be removed by the FlameGame.

Implementation

@override
bool get shouldRemove => particle.shouldRemove;
void shouldRemove=(bool _shouldRemove)
inherited

Whether this component should be removed or not.

It will be checked once per component per tick, and if it is true, FlameGame will remove it.

Implementation

bool shouldRemove = false;