onGameResize method
It receives the new game size. Executed right after the component is attached to a game and right before onLoad is called.
Implementation
@mustCallSuper
@override
void onGameResize(Vector2 size) {
super.onGameResize(size);
if (!isFullscreen) {
return;
}
final newSize = gameRef.camera.viewport.effectiveSize;
this.size.setFrom(newSize);
parallax?.resize(newSize);
}