SpriteComponent constructor

SpriteComponent({
  1. Sprite? sprite,
  2. Paint? paint,
  3. Vector2? position,
  4. Vector2? size,
  5. Vector2? scale,
  6. double? angle,
  7. Anchor? anchor,
  8. int? priority,
})

Creates a component with an empty sprite which can be set later

Implementation

SpriteComponent({
  this.sprite,
  Paint? paint,
  Vector2? position,
  Vector2? size,
  Vector2? scale,
  double? angle,
  Anchor? anchor,
  int? priority,
}) : super(
        position: position,
        size: size ?? sprite?.srcSize,
        scale: scale,
        angle: angle,
        anchor: anchor,
        priority: priority,
      ) {
  if (paint != null) {
    this.paint = paint;
  }
}