worldPositionToScreen method

Offset worldPositionToScreen(
  1. Offset position
)

Implementation

Offset worldPositionToScreen(Offset position) {
  double diffX = position.dx - this.cameraRect.center.dx;
  double diffY = position.dy - this.cameraRect.center.dy;
  return Offset(
    (diffX * config.zoom) + (gameRef.size.x / 2),
    (diffY * config.zoom) + (gameRef.size.y / 2),
  );
}