worldPositionToScreen method
Implementation
Offset worldPositionToScreen(Offset position) {
double diffX = position.dx - this.cameraRect.center.dx;
double diffY = position.dy - this.cameraRect.center.dy;
return Offset(
(diffX * config.zoom) + (gameRef.size.x / 2),
(diffY * config.zoom) + (gameRef.size.y / 2),
);
}