seeEnemy method
void
seeEnemy({
- required dynamic observed(),
- VoidCallback? notObserved,
- double radiusVision = 32,
This method we notify when detect the enemy when enter in radiusVision
configuration
Method that bo used in update method.
Implementation
void seeEnemy({
required Function(List<Enemy>) observed,
VoidCallback? notObserved,
double radiusVision = 32,
}) {
if (isDead) return;
this.seeComponentType<Enemy>(
observed: observed,
notObserved: notObserved,
radiusVision: radiusVision,
);
}