handlerPointerUp method
Implementation
@override
void handlerPointerUp(PointerUpEvent event) {
if (_pointer == event.pointer) {
if (!_interfaceReceiveInteraction) {
final absolutePosition =
this.gameRef.screenPositionToWorld(event.position);
moveTo(absolutePosition.toVector2());
}
}
_interfaceReceiveInteraction = false;
super.handlerPointerUp(event);
}