Enemy constructor
Enemy({})
Implementation
Enemy({
required Vector2 position,
required double height,
required double width,
double life = 10,
double speed = 100,
}) {
this.speed = speed;
receivesAttackFrom = ReceivesAttackFromEnum.PLAYER;
initialLife(life);
this.position = Vector2Rect.fromRect(
Rect.fromLTWH(
position.x,
position.y,
width,
height,
),
);
}