GameDecorationWithCollision.withAnimation constructor
GameDecorationWithCollision.withAnimation(
- Future<
SpriteAnimation> animation, - Vector2 position, {
- double width = 32,
- double height = 32,
- Iterable<
CollisionArea> ? collisions, - double offsetX = 0,
- double offsetY = 0,
- bool aboveComponents = false,
Implementation
GameDecorationWithCollision.withAnimation(
Future<SpriteAnimation> animation,
Vector2 position, {
double width = 32,
double height = 32,
Iterable<CollisionArea>? collisions,
double offsetX = 0,
double offsetY = 0,
this.aboveComponents = false,
}) : super.withAnimation(
animation,
position: position,
height: height,
width: width,
) {
if (collisions != null) {
setupCollision(
CollisionConfig(collisions: collisions),
);
}
}