CircleComponent constructor
CircleComponent({})
Implementation
CircleComponent({
required double radius,
Paint? paint,
Vector2? position,
Vector2? scale,
double? angle,
Anchor? anchor,
int? priority,
}) : super(
HitboxCircle(),
paint: paint,
position: position,
size: Vector2.all(radius * 2),
scale: scale,
angle: angle,
anchor: anchor,
priority: priority,
);