moveUpLeft method

  1. @override
void moveUpLeft(
  1. double speedX,
  2. double speedY, {
  3. VoidCallback? onCollision,
})
override

Move player to Up and Left

Implementation

@override
void moveUpLeft(double speedX, double speedY, {VoidCallback? onCollision}) {
  if (animation?.runUpLeft != null) {
    animation?.play(SimpleAnimationEnum.runUpLeft);
  } else {
    animation?.play(SimpleAnimationEnum.runLeft);
  }
  super.moveUpLeft(speedX, speedY, onCollision: onCollision);
}