handlerPointerUp method

  1. @override
void handlerPointerUp(
  1. PointerUpEvent event
)
override

Implementation

@override
void handlerPointerUp(PointerUpEvent event) {
  if (_pointer == event.pointer) {
    if (!_interfaceReceiveInteraction) {
      final absolutePosition =
          this.gameRef.screenPositionToWorld(event.position);
      moveTo(absolutePosition.toVector2());
    }
  }
  _interfaceReceiveInteraction = false;
  super.handlerPointerUp(event);
}