prepareComponent method
This method is called for every component before it is added to the component tree. It does preparation on a component before any update or render method is called on it.
You can use this to set up your mixins or pre-calculate things for
example.
By default, this calls the first onGameResize for every component, so
don't forget to call super.prepareComponent
when overriding.
Implementation
@override
void prepareComponent(Component component) {
super.prepareComponent(component);
if (component is Collidable) {
collidables.add(component);
}
}