simpleAttackMelee method
void
simpleAttackMelee({})
Implementation
void simpleAttackMelee({
required Future<SpriteAnimation> animationTop,
required double damage,
required double height,
required double width,
dynamic id,
double? radAngleDirection,
bool withPush = true,
}) {
double? angle = radAngleDirection ?? this.currentRadAngle;
if (angle != null) {
this.simpleAttackMeleeByAngle(
radAngleDirection: angle,
animationTop: animationTop,
damage: damage,
id: id,
height: height,
width: width,
withPush: withPush,
);
}
}