IsometricTileMapComponent constructor

IsometricTileMapComponent(
  1. SpriteSheet tileset,
  2. List<List<int>> matrix, {
  3. Vector2? destTileSize,
  4. double? tileHeight,
  5. Vector2? position,
  6. Vector2? size,
  7. Vector2? scale,
  8. double? angle,
  9. Anchor? anchor,
  10. int? priority,
})

Implementation

IsometricTileMapComponent(
  this.tileset,
  this.matrix, {
  this.destTileSize,
  this.tileHeight,
  Vector2? position,
  Vector2? size,
  Vector2? scale,
  double? angle,
  Anchor? anchor,
  int? priority,
}) : super(
        position: position,
        size: size,
        scale: scale,
        angle: angle,
        anchor: anchor,
        priority: priority,
      );