handlerPointerSignal method
Implementation
@override
void handlerPointerSignal(PointerSignalEvent event) {
if (!enableMouseGesture) return;
int pointer = event.pointer;
Offset position = event.localPosition;
Offset scrollDelta = (event as PointerScrollEvent).scrollDelta;
onScrollScreen(pointer, position, scrollDelta);
if (this.isHud) {
if (this.position.contains(position)) {
onScroll(pointer, position, scrollDelta);
}
} else {
final absolutePosition = this.gameRef.screenPositionToWorld(position);
if (this.position.contains(absolutePosition)) {
onScroll(pointer, position, scrollDelta);
}
}
super.handlerPointerSignal(event);
}