seeAndMoveToPlayer method

void seeAndMoveToPlayer({
  1. required dynamic closePlayer(
    1. Player
    ),
  2. VoidCallback? notObserved,
  3. VoidCallback? observed,
  4. double radiusVision = 32,
  5. double margin = 10,
  6. bool runOnlyVisibleInScreen = true,
})

Checks whether the player is within range. If so, move to it.

Implementation

void seeAndMoveToPlayer({
  required Function(Player) closePlayer,
  VoidCallback? notObserved,
  VoidCallback? observed,
  double radiusVision = 32,
  double margin = 10,
  bool runOnlyVisibleInScreen = true,
}) {
  if (isDead) return;
  if (runOnlyVisibleInScreen && !this.isVisible) return;

  seePlayer(
    radiusVision: radiusVision,
    observed: (player) {
      observed?.call();
      this.followComponent(
        player,
        dtUpdate,
        closeComponent: (comp) => closePlayer(comp as Player),
        margin: margin,
      );
    },
    notObserved: () {
      if (!this.isIdle) {
        this.idle();
      }
      notObserved?.call();
    },
  );
}