projector property
This is the projector used by non-isHUD components.
This can be overriden on your Game
implementation.
Implementation
@override
Projector get projector => camera.combinedProjector;
void
projector=(Projector _projector)
inherited
This is the projector used by non-isHUD components.
This can be overriden on your Game
implementation.
Implementation
Projector projector = IdentityProjector();