prepareComponent method

  1. @mustCallSuper
void prepareComponent(
  1. Component c
)
inherited

This method is called for every component before it is added to the component tree. It does preparation on a component before any update or render method is called on it.

You can use this to set up your mixins or pre-calculate things for example. By default, this calls the first onGameResize for every component, so don't forget to call super.prepareComponent when overriding.

Implementation

@mustCallSuper
void prepareComponent(Component c) {
  // First time resize
  c.onGameResize(size);
}