simpleAttackMelee method

void simpleAttackMelee({
  1. required Future<SpriteAnimation> animationTop,
  2. required double damage,
  3. required double height,
  4. required double width,
  5. dynamic id,
  6. double? radAngleDirection,
  7. bool withPush = true,
})

Implementation

void simpleAttackMelee({
  required Future<SpriteAnimation> animationTop,
  required double damage,
  required double height,
  required double width,
  dynamic id,
  double? radAngleDirection,
  bool withPush = true,
}) {
  double? angle = radAngleDirection ?? this.currentRadAngle;
  if (angle != null) {
    this.simpleAttackMeleeByAngle(
      radAngleDirection: angle,
      animationTop: animationTop,
      damage: damage,
      id: id,
      height: height,
      width: width,
      withPush: withPush,
    );
  }
}