CollisionArea.fromVector2Rect constructor
CollisionArea.fromVector2Rect({
- required Vector2Rect rect,
- Vector2? align,
Implementation
CollisionArea.fromVector2Rect({
required Vector2Rect rect,
Vector2? align,
}) : shape = RectangleShape(Size(rect.size.x, rect.size.y)),
align = align ?? Vector2.zero();