CollisionArea.fromVector2Rect constructor

CollisionArea.fromVector2Rect({
  1. required Vector2Rect rect,
  2. Vector2? align,
})

Implementation

CollisionArea.fromVector2Rect({
  required Vector2Rect rect,
  Vector2? align,
})  : shape = RectangleShape(Size(rect.size.x, rect.size.y)),
      align = align ?? Vector2.zero();