shake method
Applies a shaking effect to the camera for duration
seconds and with
intensity
expressed in pixels. If focusPlayerOnFinishShake
is true,
camera will focus on player after shaking instead of its last position
Implementation
void shake({
double? duration,
double? intensity,
}) {
_shakeTimer += duration ?? defaultShakeDuration;
_shakeIntensity = intensity ?? defaultShakeIntensity;
}