screenPositionToWorld method
Implementation
Offset screenPositionToWorld(Offset position) {
double diffX = position.dx - (gameRef.size.x / 2);
double diffY = position.dy - (gameRef.size.y / 2);
return Offset(
this.cameraRect.center.dx + (diffX / config.zoom),
this.cameraRect.center.dy + (diffY / config.zoom),
);
}