adjustPoints method
Implementation
Quality? adjustPoints(Point mouse, bool click) {
if (!click) return null;
if (_points == null) return null;
//print('--- adjustPoints ---');
var point = _getMousePointInCanvas(mouse);
var points = _points.value ?? [];
var target = nearestPoint(points, point);
if (target == null) {
points.add(point);
} else {
var distance = target.distanceTo(point);
if (distance <= 10) {
points.remove(target);
} else {
points.add(point);
}
}
_points.value = points;
return Quality.high;
}