callRender method

void callRender({
  1. bool clear = false,
  2. bool clearPreservedRender = false,
})

Implementation

void callRender({bool clear = false, bool clearPreservedRender = false}) {
  if (_callingRender) return;

  _callingRender = true;
  try {
    _callRenderImpl(clear, clearPreservedRender);
  } catch (e, s) {
    UIConsole.error('Error calling _callRenderImpl()', e, s);
  } finally {
    _callingRender = false;
  }
}