load method
Implementation
@override
ImageStreamCompleter load(UiImage key, Future<ui.Codec> Function(Uint8List, {bool allowUpscaling, int? cacheHeight, int? cacheWidth}) decode) =>
OneFrameImageStreamCompleter(_loadAsync(key));
@override
ImageStreamCompleter load(UiImage key, Future<ui.Codec> Function(Uint8List, {bool allowUpscaling, int? cacheHeight, int? cacheWidth}) decode) =>
OneFrameImageStreamCompleter(_loadAsync(key));