FxPinInput constructor
const
FxPinInput({
- Key? key,
- ValueChanged<
String> ? onCompleted, - ValueChanged<
String> ? onChanged, - String? errorText,
- bool obscureText = false,
- bool enabled = true,
- bool isLoading = false,
- int length = 6,
- TextEditingController? controller,
- FocusNode? focusNode,
Implementation
const FxPinInput({
super.key,
this.onCompleted,
this.onChanged,
this.errorText,
this.obscureText = false,
this.enabled = true,
this.isLoading = false,
this.length = 6,
this.controller,
this.focusNode,
});