FxPinInput constructor

const FxPinInput({
  1. Key? key,
  2. ValueChanged<String>? onCompleted,
  3. ValueChanged<String>? onChanged,
  4. String? errorText,
  5. bool obscureText = false,
  6. bool enabled = true,
  7. bool isLoading = false,
  8. int length = 6,
  9. TextEditingController? controller,
  10. FocusNode? focusNode,
})

Implementation

const FxPinInput({
  super.key,
  this.onCompleted,
  this.onChanged,
  this.errorText,
  this.obscureText = false,
  this.enabled = true,
  this.isLoading = false,
  this.length = 6,
  this.controller,
  this.focusNode,
});