FxPinInputField constructor
const
FxPinInputField({
- Key? key,
- required TextEditingController controller,
- required FocusNode focusNode,
- required ValueChanged<
String> onChanged, - bool obscureText = false,
- bool enabled = true,
- bool hasError = false,
- FxPinInputTheme inputTheme = const FxPinInputTheme(),
- VoidCallback? onBackspace,
- VoidCallback? onTap,
- int pasteLength = 1,
Implementation
const FxPinInputField({
super.key,
required this.controller,
required this.focusNode,
required this.onChanged,
this.obscureText = false,
this.enabled = true,
this.hasError = false,
this.inputTheme = const FxPinInputTheme(),
this.onBackspace,
this.onTap,
this.pasteLength = 1,
});