FxPinInput constructor

const FxPinInput({
  1. Key? key,
  2. required Future<void> onCompleted(
    1. String
    )?,
  3. int length = 6,
  4. FxPinInputTheme? theme,
  5. bool autoFocus = true,
  6. TextEditingController? controller,
  7. FocusNode? focusNode,
})

Implementation

const FxPinInput({
  super.key,
  required this.onCompleted,
  this.length = 6,
  this.theme,
  this.autoFocus = true,
  this.controller,
  this.focusNode,
});