StatusState class
State of StatusCubit
- Annotations
-
- @freezed
Constructors
- StatusState.error(Object error)
-
Creates a error state
constfactory
- StatusState.inital()
-
Creates a inital state
constfactory
- StatusState.loading({required bool useOverlay, double? progress})
-
Creates a loading state
constfactory
- StatusState.success()
-
Creates a success state
constfactory
Properties
- error → Object?
-
Get error of status
no setter
- hashCode → int
-
The hash code for this object.
no setterinherited
- isError → bool
-
Check state is inital
no setter
- isInital → bool
-
Check state is loading
no setter
- isLoading → bool
-
Check state is loading
no setter
- isSuccess → bool
-
Check state is success
no setter
- progress → double?
-
Get progress of status
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- useOverlay → bool?
-
Get useOverlay of status
no setter
Methods
-
map<
TResult extends Object?> ({required TResult loading(_Loading value), required TResult success(_Success value), required TResult error(_Error value), required TResult inital(_Inital value)}) → TResult -
inherited
-
mapOrNull<
TResult extends Object?> ({TResult? loading(_Loading value)?, TResult? success(_Success value)?, TResult? error(_Error value)?, TResult? inital(_Inital value)?}) → TResult? -
inherited
-
maybeMap<
TResult extends Object?> ({TResult loading(_Loading value)?, TResult success(_Success value)?, TResult error(_Error value)?, TResult inital(_Inital value)?, required TResult orElse()}) → TResult -
inherited
-
maybeWhen<
TResult extends Object?> ({TResult loading(bool useOverlay, double? progress)?, TResult success()?, TResult error(Object error)?, TResult inital()?, required TResult orElse()}) → TResult -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
when<
TResult extends Object?> ({required TResult loading(bool useOverlay, double? progress), required TResult success(), required TResult error(Object error), required TResult inital()}) → TResult -
inherited
-
whenOrNull<
TResult extends Object?> ({TResult? loading(bool useOverlay, double? progress)?, TResult? success()?, TResult? error(Object error)?, TResult? inital()?}) → TResult? -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited