PassMove class
A move that simply passes the turn for the active player.
Constructors
- PassMove()
-
const
Properties
- capture → bool
-
Whether a piece is captured as a result of this move.
no setterinherited
- capturedPiece → int?
-
The piece (including colour and flags) that is being captured, if one is.
no setterinherited
- castling → bool
-
Whether this is a castling move.
no setterinherited
- dropPiece → int?
-
The piece (type only) that is being dropped, if one is.
no setterinherited
- enPassant → bool
-
If this move is en passant.
no setterinherited
- from → int
-
The board location this move starts at.
no setteroverride
- gate → bool
-
Whether this is a gated drop, e.g. the drops in Seirawan chess.
no setterinherited
- handDrop → bool
-
Whether this is a drop move where the piece came from the hand to an empty
square, e.g. the drops in Crazyhouse.
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- promoPiece → int?
-
The piece (type only) that is being promoted to.
no setterinherited
- promotion → bool
-
Whether the moved piece is promoted.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- setEnPassant → bool
-
If this move sets the en passant flag.
no setterinherited
- to → int
-
The board location this move ends at.
no setteroverride
Methods
-
algebraic(
) → String -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited