info property
GameInfo
info
Implementation
GameInfo get info => GameInfo(
lastMove: state.move,
lastFrom: state.move != null
? (state.move!.from == Bishop.hand
? 'hand'
: size.squareName(state.move!.from))
: null,
lastTo: state.move != null ? size.squareName(state.move!.to) : null,
checkSq:
inCheck ? size.squareName(state.royalSquares[state.turn]) : null,
);