release method

Future<void> release(
  1. int soundId
)

Implementation

Future<void> release(int soundId) async {
  const channel = BasicMessageChannel<dynamic>('com.wangyng.better_sound_effect.release', StandardMessageCodec());
  final Map<String, dynamic> requestMap = {"soundId": soundId};
  final reply = await channel.send(requestMap);

  if (!(reply is Map)) {
    _throwChannelException();
  }

  Map<String, dynamic> replyMap = Map<String, dynamic>.from(reply);
  if (replyMap['error'] != null) {
    final HashMap<String, dynamic> error = replyMap['error'];
    _throwException(error);
  } else {
    // noop
  }
}