BetterPlayerControlsState<T extends StatefulWidget> class abstract

Base class for both material and cupertino controls

Inheritance

Constructors

BetterPlayerControlsState()

Properties

betterPlayerController BetterPlayerController?
no setter
betterPlayerControlsConfiguration BetterPlayerControlsConfiguration
no setter
context BuildContext
The location in the tree where this widget builds.
no setterinherited
controlsNotVisible bool
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
latestValue VideoPlayerValue?
no setter
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget → T
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
inherited
buildLTRDirectionality(Widget child) Widget
Builds directionality widget which wraps child widget and forces left to right directionality.
cancelAndRestartTimer() → void
changePlayerControlsNotVisible(bool notVisible) → void
Called when player controls visibility should be changed.
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant T oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
inherited
isLoading(VideoPlayerValue? latestValue) bool
Latest value can be null
isVideoFinished(VideoPlayerValue? videoPlayerValue) bool
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
onShowMoreClicked() → void
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
skipBack() → void
skipForward() → void
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited