PlayerControlEvent class

Control state event for user interactions and settings

Constructors

PlayerControlEvent({required PlayerControlState state, Map<String, dynamic>? data})
const
PlayerControlEvent.fromMap(Map map)
factory

Properties

data → Map<String, dynamic>?
final
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
state → PlayerControlState
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited