PlayerControlEvent class
Control state event for user interactions and settings
Constructors
-
PlayerControlEvent({required PlayerControlState state, Map<
String, dynamic> ? data}) -
const
- PlayerControlEvent.fromMap(Map map)
-
factory
Properties
-
data
→ Map<
String, dynamic> ? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- state → PlayerControlState
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited