EffectCommandBuildWhen<A extends Object, E extends Object> typedef
EffectCommandBuildWhen<A extends Object, E extends Object> =
bool Function(EffectCommandState<A, E> previous, EffectCommandState<A, E> current)
Decides whether one state transition should rebuild the subtree.
Implementation
typedef EffectCommandBuildWhen<A extends Object, E extends Object> =
bool Function(
EffectCommandState<A, E> previous,
EffectCommandState<A, E> current,
);