findMaxRangeShot method
Implementation
@override
BcMaxRangeResult findMaxRangeShot(
BcShot shot, {
double lowAngleDeg = 0.0,
double highAngleDeg = 45.0,
}) => using((arena) {
final p = arena<BCLIBCFFI_Shot>();
final out = arena<BCLIBCFFI_MaxRangeResult>();
final err = arena<BCLIBCFFI_Error>();
shot._fill(p.ref, arena);
final st = _b.BCLIBCFFI_find_max_range_shot(
p,
lowAngleDeg,
highAngleDeg,
out,
err,
);
if (st != 0) _throwFromError(err.ref);
return BcMaxRangeResult(out.ref.max_range_ft, out.ref.angle_at_max_rad);
});