getPlayerState method
If playerId
is null, this returns the primary player's state.
Implementation
Future<PlayerStateSnapshot?> getPlayerState({String? playerId}) async {
throw UnimplementedError('getPlayerState() has not been implemented.');
}
If playerId
is null, this returns the primary player's state.
Future<PlayerStateSnapshot?> getPlayerState({String? playerId}) async {
throw UnimplementedError('getPlayerState() has not been implemented.');
}