loadEffect method

Future<void> loadEffect(
  1. String arg_path,
  2. bool arg_synchronously
)

Loads effect. Invoke this method after startPlayer

Implementation

Future<void> loadEffect(String arg_path, bool arg_synchronously) async {
  final BasicMessageChannel<Object?> channel = BasicMessageChannel<Object?>(
      'dev.flutter.pigeon.banuba_sdk.BanubaSdkManager.loadEffect', codec,
      binaryMessenger: _binaryMessenger);
  final List<Object?>? replyList = await channel
      .send(<Object?>[arg_path, arg_synchronously]) as List<Object?>?;
  if (replyList == null) {
    throw PlatformException(
      code: 'channel-error',
      message: 'Unable to establish connection on channel.',
    );
  } else if (replyList.length > 1) {
    throw PlatformException(
      code: replyList[0]! as String,
      message: replyList[1] as String?,
      details: replyList[2],
    );
  } else {
    return;
  }
}