babylonjs_viewer
3D Model viewer with BabylonJS Viewer for Flutter. This project highly inspired from model_viewer flutter pub package. Its simple model viewer, next release, json settings will be implented
Pub.dev
https://pub.dev/packages/babylonjs_viewer
Install
This will add a line like this to your package's pubspec.yaml (and run an implicit dart pub get):
dependencies:
babylonjs_viewer: ^1.2.0
What's new in 1.2.0
- Upgrade babylon.viewer.js (v5.16.0)
- Add new parameter controller (WebViewController)
- Add new parameter functions (Minified Javascript)
Why I need Controller
Controller is optional. You can use this controller for run Javascript code, go back, get current url, change url and many others that WebView Flutter can allow. Functions is optional. You can use this parameter for add javascript code to your viewer. Examples can be found at bottom of this document
Requirements
On your Android Project (android/app/build.gradle) set the "minSdkVersion" to 19
defaultConfig {
applicationId "com.example.example"
minSdkVersion 19
targetSdkVersion 30
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
Then add the line "android:usesCleartextTraffic="true"" to your android manifest (android/app/src/main/AndroidManifest.xml)
<application
android:label="example"
android:icon="@mipmap/ic_launcher"
android:usesCleartextTraffic="true">
On your iOS Project go to the info.plist file (ios/Runner/Info.plist) and add the following line
<key>io.flutter.embedded_views_preview</key>
<true/>
Import it
Now in your Dart code, you can use:
import 'package:babylonjs_viewer/babylonjs_viewer.dart';
Using
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
appBar: AppBar(title: Text("BabylonJS Viewer")),
body: BabylonJSViewer(
src: 'https://models.babylonjs.com/boombox.glb',
),
),
);
}
}
Asset, FILE or HTTP(s)
HTTP(s)
BabylonJSViewer(
src: 'https://models.babylonjs.com/boombox.glb',
),
FILE
BabylonJSViewer(
src: 'file:///path/to/MyModel.glb',
),
Asset
BabylonJSViewer(
src: 'assets/MyModel.glb',
),
Controller and Function Example
Add this to your state
WebViewController? _controller;
Add your custom javascript functions. This will print to your flutter console.
BabylonJSViewer(
controller: (WebViewController controller) {
_controller = controller;
},
functions:
'''function sayHello() { Print.postMessage("Hello World!"); }''',
src:
'https://models.babylonjs.com/boombox.glb',
),
Use this function wherever you want
ElevatedButton(
onPressed: () {
_controller?.runJavascript('''
sayHello();
''');
},
child: const Text("Run Function")),
Use case for Controller and Function
You can access to viewer variable of babylonjs viewer. You can found all methods on there
In this example show you that how you can toggle auto rotate.
BabylonJSViewer(
controller: (WebViewController controller) {
_controller = controller;
},
functions: '''
function toggleAutoRotate(texture) {
let viewer = BabylonViewer.viewerManager.getViewerById('viewer-id');
viewer.sceneManager.camera.useAutoRotationBehavior = !viewer.sceneManager.camera.useAutoRotationBehavior
}
''',
src:
'https://models.babylonjs.com/boombox.glb',
),
use this function
ElevatedButton(
onPressed: () {
_controller?.runJavascript('''
toggleAutoRotate();
''');
},
child: const Text("Toggle")),
Libraries
- babylonjs_viewer
- Flutter widget for 3D model rendering with BabylonJS Viewer.