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babylon_dart package
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babylon_dart.dart
Scene
debugLayer property
debugLayer property
dark_mode
light_mode
debugLayer
property
DebugLayer
debugLayer
getter/setter pair
Implementation
external
DebugLayer debugLayer;
babylon_dart package
documentation
babylon_dart
Scene
debugLayer property
Scene class
Constructors
Scene
Properties
actionManager
activeBonesPerfCounter
activeCamera
activeCameras
activeParticlesPerfCounter
afterCameraRender
afterRender
ambientColor
animatables
animationGroups
animationPropertiesOverride
animations
animationsEnabled
animationTimeScale
audioEnabled
audioListenerPositionProvider
audioPositioningRefreshRate
autoClear
autoClearDepthAndStencil
beforeCameraRender
beforeRender
blockfreeActiveMeshesAndRenderingGroups
blockMaterialDirtyMechanism
cameras
cameraToUseForPointers
clearColor
clipPlane
clipPlane2
clipPlane3
clipPlane4
clipPlane5
clipPlane6
collisionCoordinator
collisionsEnabled
constantlyUpdateMeshUnderPointer
customLODSelector
customRenderTargets
debugLayer
defaultCursor
defaultMaterial
deltaTime
disableOfflineSupportExceptionRules
dispatchAllSubMeshesOfActiveMeshes
doNotHandleCursors
DoubleClickDelay
DragMovementThreshold
dumpNextRenderTargets
effectLayers
environmentBRDFTexture
environmentIntensity
environmentTexture
ExclusiveDoubleClickMode
fogColor
fogDensity
fogEnabled
fogEnd
fogMode
fogStart
forcePointsCloud
forceShowBoundingBoxes
forceWireframe
frustumPlanes
gamepadManager
geometries
geometriesByUniqueId
geometryBufferRenderer
getActiveMeshCandidates
getActiveSubMeshCandidates
getCollidingSubMeshCandidates
getDeterministicFrameTime
getIntersectingSubMeshCandidates
gravity
hashCode
headphone
hoverCursor
imageProcessingConfiguration
importedMeshesFiles
isDisposed
isLoading
layers
lensFlaresEnabled
lensFlareSystems
lights
lightsEnabled
loadingPluginName
LongPressDelay
mainSoundTrack
materials
meshes
meshUnderPointer
metadata
multiMaterials
offlineProvider
onActiveCameraChanged
onAfterActiveMeshesEvaluationObservable
onAfterAnimationsObservable
onAfterCameraRenderObservable
onAfterDrawPhaseObservable
onAfterParticlesRenderingObservable
onAfterPhysicsObservable
onAfterRenderCameraObservable
onAfterRenderingGroupObservable
onAfterRenderObservable
onAfterRenderTargetsRenderObservable
onAfterSpritesRenderingObservable
onAfterStepObservable
onAnimationFileImportedObservable
onBeforeActiveMeshesEvaluationObservable
onBeforeAnimationsObservable
onBeforeCameraRenderObservable
onBeforeDrawPhaseObservable
onBeforeParticlesRenderingObservable
onBeforePhysicsObservable
onBeforeRenderingGroupObservable
onBeforeRenderObservable
onBeforeRenderTargetsRenderObservable
onBeforeSpritesRenderingObservable
onBeforeStepObservable
onCameraRemovedObservable
onDataLoadedObservable
onDispose
onDisposeObservable
onGeometryRemovedObservable
onKeyboardObservable
onLightRemovedObservable
onMaterialRemovedObservable
onMeshImportedObservable
onMeshRemovedObservable
onMultiMaterialRemovedObservable
onNewCameraAddedObservable
onNewGeometryAddedObservable
onNewLightAddedObservable
onNewMaterialAddedObservable
onNewMeshAddedObservable
onNewMultiMaterialAddedObservable
onNewSkeletonAddedObservable
onNewTextureAddedObservable
onNewTransformNodeAddedObservable
onPointerDown
onPointerMove
onPointerObservable
onPointerPick
onPointerUp
onPreKeyboardObservable
onPrePointerObservable
onReadyObservable
onSkeletonRemovedObservable
onTextureRemovedObservable
onTransformNodeRemovedObservable
particlesEnabled
particleSystems
physicsEnabled
pointerDownPredicate
pointerMovePredicate
pointerUpPredicate
pointerX
pointerY
postProcesses
postProcessesEnabled
postProcessManager
postProcessRenderPipelineManager
prePass
prePassRenderer
preventDefaultOnPointerDown
preventDefaultOnPointerUp
probesEnabled
proceduralTexturesEnabled
reflectionProbes
renderTargetsEnabled
requireLightSorting
reservedDataStore
rootNodes
runtimeType
selectionOctree
shadowsEnabled
simplificationQueue
skeletons
skeletonsEnabled
skipFrustumClipping
soundTracks
spriteManagers
spritesEnabled
subSurfaceConfiguration
textures
texturesEnabled
totalActiveIndicesPerfCounter
totalVerticesPerfCounter
transformNodes
uid
unTranslatedPointer
useClonedMeshMap
useConstantAnimationDeltaTime
useDelayedTextureLoading
useMaterialMeshMap
useRightHandedSystem
Methods
addActionManager
addAnimation
addAnimationGroup
addCamera
addEffectLayer
addGeometry
addLensFlareSystem
addLight
addMaterial
addMesh
addMorphTargetManager
addMultiMaterial
addParticleSystem
addReflectionProbe
addSkeleton
addTexture
addTransformNode
animate
attachControl
beginAnimation
beginDirectAnimation
beginDirectHierarchyAnimation
beginHierarchyAnimation
beginWeightedAnimation
cleanCachedTextureBuffer
clearCachedVertexData
createDefaultCamera
createDefaultCameraOrLight
createDefaultEnvironment
createDefaultLight
createDefaultSkybox
createDefaultVRExperience
createDefaultXRExperienceAsync
createOrUpdateSelectionOctree
createPickingRay
createPickingRayInCameraSpace
createPickingRayInCameraSpaceToRef
createPickingRayToRef
deleteCompoundImpostor
detachControl
disableDepthRenderer
disableGeometryBufferRenderer
disablePhysicsEngine
disablePrePassRenderer
disableSubSurfaceForPrePass
dispose
enableDepthRenderer
enableGeometryBufferRenderer
enablePhysics
enablePrePassRenderer
enableSubSurfaceForPrePass
executeOnceBeforeRender
executeWhenReady
freeActiveMeshes
freeProcessedMaterials
freeRenderingGroups
freezeActiveMeshes
freezeMaterials
getActiveBones
getActiveIndices
getActiveMeshes
getActiveParticles
getAllAnimatablesByTarget
getAnimatableByTarget
getAnimationGroupByName
getAnimationRatio
getAutoClearDepthStencilSetup
getBoneByID
getBoneByName
getBoundingBoxRenderer
getCachedEffect
getCachedMaterial
getCachedVisibility
getCameraByID
getCameraByName
getCameraByUniqueID
getCamerasByTags
getClassName
getEngine
getFrameId
getGeometries
getGeometryByID
getGlowLayerByName
getHighlightLayerByName
getInternalStep
getLastEntryByID
getLastMaterialByID
getLastMeshByID
getLastSkeletonByID
getLensFlareSystemByID
getLensFlareSystemByName
getLightByID
getLightByName
getLightByUniqueID
getLightsByTags
getMaterialByID
getMaterialByName
getMaterialByTags
getMaterialByUniqueID
getMeshByID
getMeshByName
getMeshByUniqueID
getMeshesByID
getMeshesByTags
getMorphTargetById
getMorphTargetByName
getMorphTargetManagerById
getNodeByID
getNodeByName
getNodes
getOutlineRenderer
getParticleSystemByID
getPhysicsEngine
getPointerOverMesh
getPointerOverSprite
getPostProcessByName
getProjectionMatrix
getRenderId
getSceneUniformBuffer
getSkeletonById
getSkeletonByName
getSkeletonByUniqueId
getSoundByName
getStepId
getTextureByUniqueID
getTotalVertices
getTransformMatrix
getTransformNodeByID
getTransformNodeByName
getTransformNodeByUniqueID
getTransformNodesByID
getTransformNodesByTags
getUniqueId
getViewMatrix
getWaitingItemsCount
incrementRenderId
isActiveMesh
isCachedMaterialInvalid
isPhysicsEnabled
isPointerCaptured
isReady
markAllMaterialsAsDirty
multiPickSprite
multiPickSpriteWithRay
noSuchMethod
pick
pickSprite
pickSpriteWithRay
pickWithBoundingInfo
pickWithRay
pushGeometry
registerAfterRender
registerBeforeRender
removeActionManager
removeAnimation
removeAnimationGroup
removeCamera
removeEffectLayer
removeExternalData
removeGeometry
removeLensFlareSystem
removeLight
removeMaterial
removeMesh
removeMorphTargetManager
removeMultiMaterial
removeParticleSystem
removeReflectionProbe
removeSkeleton
removeTexture
removeTransformNode
render
resetCachedMaterial
resetLastAnimationTimeFrame
setActiveCameraByID
setActiveCameraByName
setDefaultCandidateProviders
setPointerOverMesh
setPointerOverSprite
setRenderingAutoClearDepthStencil
setRenderingOrder
setStepId
setTransformMatrix
simulatePointerDown
simulatePointerMove
simulatePointerUp
sortLightsByPriority
stopAllAnimations
stopAnimation
switchActiveCamera
toString
unfreezeActiveMeshes
unfreezeMaterials
unregisterAfterRender
unregisterBeforeRender
updateTransformMatrix
whenReadyAsync
Operators
operator ==
Static properties
FOGMODE_EXP
FOGMODE_EXP2
FOGMODE_LINEAR
FOGMODE_NONE
MaxDeltaTime
MinDeltaTime
Static methods
CollisionCoordinatorFactory
DefaultMaterialFactory