directRender method
void
directRender(
- List<
PostProcess> postProcesses, [ - InternalTexture targetTexture,
- bool forceFullscreenViewport,
- num faceIndex,
- num lodLevel,
- bool doNotBindFrambuffer,
Implementation
external void directRender(List<PostProcess> postProcesses, [InternalTexture targetTexture, bool forceFullscreenViewport, num faceIndex, num lodLevel, bool doNotBindFrambuffer]);